At Blind Squirrel Games, making great games is only the beginning. Blind Squirrel Games is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, our people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our Squirrels. Depending on the needs of the project, we operate as a hybrid-remote studio, allowing our developers the flexibility to crush milestone goals at the studio or within the comfort of their own home. Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels. We currently have studio locations in Irvine, California; Austin, Texas; and Auckland, New Zealand. Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit necessary to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a must! This is a full-time position based in Manizales, Colombia, with a fulltime onsite requirement at the studio once established. **Role and Responsibilities** Blind Squirrel Games is looking for a Senior Level Designer. The Senior Level Designer will be responsible for creating and implementing a suite of different game assets as it relates to level design. **Responsibilities** - Collaborate cross-departmentally to ensure environments remain consistent with theme and concept art - Own the creation of levels from concept to block-out through final set dressing - Standardize, document and advocate for high-quality design fundamentals, continuously improving the workflow process as it relates to the games we create - Gather critiques and playtest feedback and translate it into iterative improvements. - Participate in and contribute to cross-functional discussions related to the development and implementation of tools and required game systems adjustments as they relate to level design - Assist in mentoring junior members of the design team regarding best level design practices - Assist in scoping work for milestone delivers on time. - Other relevant duties and responsibilities as assigned to help complete company or department objectives **Qualifications and Education Requirements** - 5+ years of experience in the game industry or related area - A portfolio demonstrating exemplary design experience working in interactive media - Excellent writing and communication skills **Preferred Skills** - Familiarity performing scripting and encounter design configuration tasks within Unreal or other game engines - Strong sense of level design, scale, pacing, and gameplay flow - Excellent composition skills - Deep understanding of environmental design and its functions within a game - Strong understanding of lighting, mood, and color - Ability to establish cross-departmental relationships and work collaboratively - Familiarity with contemporary engines (Unreal, Unity, Godot, Source, etc.) - Familiarity with contemporary platforms (Xbox, PlayStation, Switch, Steam Deck, etc.) **Pluses** - Shipped a triple AAA Game - First - and third-person shooter experience - Open world POI design Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.